Diablo 2 Resurrected Patch 2.4 – ostateczna lista zmian!

Dzisiejszego wieczora Blizzard zaprezentował patch 2.4 w Diablo 2 Resurrected, a w nim pełną listę zmian.

Patch 2.4 w Diablo 2 Resurrected - ostateczne zmiany

Dzisiejszego wieczora w Diablo 2 Resurrected pojawi się długo wyczekiwana łatka 2.4, która wprowadza w grze znaczące zmiany balansu, dodaje nowe słowa runiczne w sezonie rankingowym, wprowadza zmiany u najemników jak i nowe receptury do kostki horadrimów i zmiany poziomów trudności w wielu lokacjach.

Lista zmian jest obszerna i dostępna aktualnie w języku angielskim. Gdy tylko pojawi się wersja polska zaktualizuję wpis.

Ważne – patch zostanie wprowadzony dzisiejszego wieczora. Gra będzie niedostępna przez pewien czas.

Lista zmian

Amazonka

Javelin And Spear Skills

Impale

  • This skill is now an uninterruptible attack
  • Attack Rating modification has been removed, now this skill will always hit the target
  • This skill now slows the target by a percentage for a duration
  • Animation speed increased by 30%

Fend

  • Attack Speed increased by 100% (Reduced the rollback frames value between each attack)

Power Strike

  • Removed synergy from Lightning Fury skill
  • Lightning Bolt synergy increased from +10% to +14%
  • Charged Strike synergy increased from +10% to +14%
  • Lightning Strike synergy increased from +10% to +14%

Charged Strike

  • Removed synergy from Lightning Fury skill
  • Power Strike synergy increased from +10% to +14%
  • Lightning Bolt synergy increased from +10% to +14%
  • Lightning Strike synergy increased from +10% to +14%

Lightning Strike

  • Removed synergy from Lightning Fury skill
  • Power Strike synergy increased from +8% to +11%
  • Lightning Bolt synergy increased from +8% to +11%
  • Charged Strike synergy increased from +8% to +11%

Poison Javelin

  • This skill’s damage scaling at high levels has been slightly adjusted
  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Plague Javelin

  • Plague Javelin poison duration and damage has been adjusted. This should net out to a 20% damage-per-second increase at level 1 and up to a 33% damage-per-second increase at max level
  • Poison Javelin synergy increased from +10% to +14%
  • Casting Delay reduced from 4 seconds to 1 second
  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Passive And Magic Skills

Inner Sight

  • This skill’s radius has increased by 35%

Slow Missiles

  • Missile slow now scales instead of staying at a flat base of 33%
  • This skill’s radius has increased by 35%
  • This skill will now reduce enemy missile damage based on skill level

Valkyrie

  • Casting Delay reduced from 6 seconds to 0.6 seconds
  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Dodge

  • The animation can now be interrupted and will no longer lock out the Amazon from performing other actions

Avoid

  • The animation can now be interrupted and will no longer lock out the Amazon from performing other actions

Bow And Crossbow Skills

Freezing Arrow

  • Mana Cost per level reduced from +0.5 to +0.25

Magic Arrow

  • Increased the amount of physical damage converted to magic damage for the base level and per level

Multiple Shot

  • Added synergy from Guided Arrow: +12% physical damage per level

Guided Arrow

  • Damage bonus per level increased from +5% to +7%
  • Added synergy from Multiple Shot: +12% physical damage per level

Strafe

  • Removed the 25% weapon damage reduction from this skill
  • Now also gives increased Attack Rating with +30% baseline and +9% per level
  • Added Synergy from Multiple Shot: +5% physical damage per level
  • Added Synergy from Guided Arrow: +10% physical damage per level

Fire Arrow

  • Mana Cost no longer increases per level

Exploding Arrow

  • Damage scaling increased by about 50% for higher skill levels
  • Fire Arrow synergy increased from +12% to +14%
  • Mana Cost per level reduced from +0.5 to +0.25

Immolation Arrow

  • Average Fire Damage per second scaling increased by about 100%
  • Cooldown reduced by 40%
  • Mana Cost per level reduced from +0.5 to +0.25
  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Zabójczyni

Martial Arts

Fist of Fire

  • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

Claws of Thunder

  • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

Blades of Ice

  • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

Tiger Strike

  • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

Cobra Strike

  • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

Phoenix Strike

  • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

Dragon Talon

  • Now consumes only 1 of each Martial Arts charge when cast
  • Now always hits the target only if the Assassin has any Martial Arts charges

Dragon Claw

  • Now consumes only 1 of each Martial Arts charge when cast
  • Now always hits the target only if the Assassin has any Martial Arts charges
  • Damage bonus per level increased from 5% to 15%

Dragon Tail

  • Now consumes only 1 of each Martial Arts charge when cast
  • Now always hits the target only if the Assassin has any Martial Arts charges
  • Damage bonus per level increased from 10% to 20%

Dragon Flight

  • Now consumes only 1 of each Martial Arts charge when cast
  • Now guarantee hits the target only if the Assassin has any Martial Arts charges
  • Casting Delay removed
  • Damage bonus per level increased from 25% to 35%

Shadow Disciplines

Fade

  • Tooltip updated to now show the physical damage resist reduction

Venom

  • Buff Duration scaling per level changed from 4 seconds to 12 seconds (matching Burst of Speed and Fade)

Shadow Warrior

  • Casting Delay reduced from 6 seconds to 0.6 seconds
  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Shadow Master

  • Casting Delay reduced from 6 seconds to 0.6 seconds
  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Traps

Shock Web

  • Removed synergy from Death Sentry skill
  • Charged Bolt Sentry synergy increased from +11% to +17%
  • Lightning Sentry synergy increased from +11% to +17%
  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Charged Bolt Sentry

  • Removed synergy from Death Sentry skill
  • Fire Blast synergy increased from +6% to +9%
  • Lightning Sentry synergy increased from +6% to +9%

Lightning Sentry

  • Removed synergy from Death Sentry skill
  • Shock Web synergy increased from +12% to +18%
  • Charged Bolt Sentry synergy increased from +12% to +18%

Fire Blast

  • Removed synergy from Death Sentry skill
  • Shock Web synergy increased from +9% to +11%
  • Charged Bolt Sentry synergy increased from +9% to +11%
  • Wake of Fire synergy increased from +9% to +11%
  • Lightning Sentry synergy increased from +9% to +11%
  • Wake of Inferno Sentry synergy increased from +9% to +11%

Wake of Fire

  • Fire Blast synergy increased from +8% to +10%
  • Wake of Inferno synergy increased from +8% to +10%

Wake of Inferno

  • Removed synergy from Death Sentry
  • Fire Blast synergy increased from +10% to +18%
  • Wake of Fire synergy increased from +7% to +18%
  • Added yards calculation to the Wake of Inferno tooltip

Blade Sentinel

  • Casting Delay reduced from 2 seconds to 1 second
  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay
  • Missile speed increased by 20%
  • Weapon Damage increased from 37% to 75%
  • Blade Fury synergy added: +10% Damage per level
  • Blade Shield synergy added: +10% Damage per level

Blade Fury

  • Blade Sentinel synergy added: +10% Damage per level
  • Blade Shield synergy added: +10% Damage per level
  • Attack rating increased by 10% per level

Blade Shield

  • Duration baseline value increased from 20 seconds to 120 seconds (matching Burst of Speed and Fade)
  • Duration scaling per level increased from 5 seconds to 12 seconds (matching Burst of Speed and Fade)
  • Weapon Damage increased from 25% to 75%
  • Blade Sentinel synergy added: +10% Damage per level
  • Blade Fury synergy added: +10% Damage per level
  • Tooltip updated to now display Radius

Barbarzyńca

Warcries

General

  • Tooltip updated to now display Radius

Howl

  • Tooltip updated to now display Radius

Battle Cry

  • Tooltip updated to now display Radius

War Cry

  • Damage increased by about 30%
  • Tooltip updated to now display Radius
  • War Cry’s mana cost now increases by only 0.75 per level instead of 1

Shout

  • Duration baseline increased from 20 seconds to 30 seconds (matching Battle Orders)
  • Tooltip updated to now display Radius

Battle Orders

  • Tooltip updated to now display Radius

Battle Command

  • Duration baseline increased from 5 seconds to 30 seconds (matching Battle Orders)
  • Tooltip updated to now display Radius

Grim Ward

  • Radius baseline value increased
  • Now also Slows and increases Damage Taken for nearby enemies.
  • Find Potion synergy added: +5% Damage Taken per level

Combat Masteries

Sword Mastery

  • Renamed to Blade Mastery
  • Now affects daggers in addition to swords
  • Increased base attack rating bonus to 40% (from 28%)

Axe Mastery

  • Increased base attack rating bonus to 40% (from 28%)

Mace Mastery

  • Increased base attack rating bonus to 40% (from 28%)

Polearm Mastery

  • Increased base attack rating bonus to 40% (from 28%)

Spear Mastery

  • Increased base attack rating bonus to 40% (from 28%)

Throwing Mastery

  • Increased base attack rating bonus to 44% (from 30%)
  • Added chance to not consume quantity per level up to 55% chance at level 20
  • Critical strikes with throwing weapons now replenish quantity
  • Added chance to pierce

Combat Skills

Whirlwind

  • When targeting an enemy with Whirlwind, the Barbarian will move to the initial position of the enemy – it will not track them as they move
  • Whirlwind will be performed even when targeting adjacent enemies (used to perform a basic attack)

Leap

  • Baseline minimum distance increased
  • Speed of the leap motion increased by 75%
  • Leap now has a minimum jump height and duration
  • Tooltip updated to now display Knockback Radius

Leap Attack

  • Speed of the leap motion increased by 75%
  • Leap attack now has a minimum jump height and duration
  • Damage baseline increased from 100% to 200%
  • Attack Rating baseline increased from 50% to 100%
  • Attack Rating per level increased from 15% to 20%
  • The Barbarian now deals extra physical damage to surrounding enemies within a range of 4.6 yards when landing from a Leap Attack. Damage scales per level – increased scaling compared to the PTR implementation
  • Leap synergy bonus applies to the AoE damage in addition to the attack
  • Increased mana cost of Leap Attack from 9 to 10
  • Leap Attack will be performed even when targeting adjacent enemies (used to perform a basic attack)

Berserk

  • Shout synergy replaced with Battle Orders

Double Throw

  • Added damage bonus with 16% baseline and 8% damage increase per level

Frenzy

  • Increased Stamina synergy added: +0.4 Seconds per Level

Druid

Elemental Skills

Firestorm

  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Molten Boulder

  • Missile speed increased by 100%. Missile range decreased by 50% (The overall travel length remains the same)
  • Casting Delay reduced from 2 seconds to 1 second
  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay
  • Volcano synergy increased from 10% to 12%

Fissure

  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Volcano

  • Molten Boulder synergy increased from 12% to 16%
  • Tooltip updated to now show Volcano duration
  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Armageddon

  • Casting Delay has been removed for this skill
  • Physical Damage significantly increased
  • Tooltip updated to now display Physical Damage
  • Volcano synergy changed to increase Physical Damage instead of Fire Damage, and increased from 14% to 18%
  • Removed the Hurricane skill requirement
  • Increased the missile damage radius by 33% (from 3 to 4)
  • Increased the missile drop rate by about 30% (from ~3 per second to ~4)”

Arctic Blast

  • Removed synergy from Hurricane
  • Base damage and level scaling increased by ~100% (also to compensate for the incorrect damage calculation in the past)
  • Controls are updated so that the skill now casts in free form and no longer locks onto one target at a time

Cyclone Armor

  • Can now be cast while in Werewolf or Werebear form

Twister

  • Damage scaling increased by 50%
  • Arctic Blast synergy added: +20% Stun Duration per level

Hurricane

  • Casting Delay removed
  • Can now be cast while in Werewolf or Werebear form

Shape Shifting Skills

Werewolf

  • Werewolf now only uses the new attack speed calculation that was originally introduced in the PTR
  • Raised Werewolf attack speed cap from +75% to +150%
  • Tooltip updated to now display Casting Delay

Rabies

  • Attack Rating bonus increased from +7% to +10% per level
  • Poison Creeper synergy increased from 18% to 20%

Fury

  • Attack Rating bonus increased from +7% to +10% per level
  • Attack Speed increased by 40% (Reduced the rollback frames value between each attack)

Werebear

  • Werebear now only uses the new attack speed calculation that was originally introduced in the PTR
  • Raised Werebear attack speed cap from +75% to +150%
  • Damage bonus per level increased from 8% to 15%
  • Base defense value increased from 25% to 40%
  • Defense bonus per level increased from 6% to 10%
  • Cannot be interrupted while performing attacks or skills
  • Tooltip updated to now display Casting Delay

Maul

  • Now grants +3% attack speed per charge
  • Damage bonus per level increased from 20% to 30%
  • Attack Rating bonus increased from +20% to +40% baseline, and +10% to +15% per level
  • Tooltip Stun value will now properly cap at 10 seconds, which follows the core game’s Stun duration cap

Shock Wave

  • Maul synergy increased from 5% to 10%

Fire Claws

  • Damage increased by 75%
  • Removed synergy from Fissure
  • Removed synergy from Volcano

Summoning Skills

General

  • Druids can now have spirit wolves, dire wolves, and bears all summoned at the same time

Oak Sage

  • Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
  • Physical Damage Resist in Normal Difficulty increased from 0% to 25%
  • Physical Damage Resist in Nightmare Difficulty reduced from 100% to 25%
  • Physical Damage Resist in Hell Difficulty increased from 0% to 25%

Heart of the Wolverine

  • Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
  • Physical Damage Resist in Normal Difficulty increased from 0% to 25%
  • Physical Damage Resist in Nightmare Difficulty reduced from 100% to 25%
  • Physical Damage Resist in Hell Difficulty increased from 0% to 25%

Spirit of Barbs

  • Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
  • Aura no longer returns a percentage of damage when hit. Now the aura will deal a flat amount of damage when the aura-effected targets are attacked.
  • Physical Damage Resist in Normal Difficulty increased from 0% to 25%
  • Physical Damage Resist in Nightmare Difficulty reduced from 100% to 25%
  • Physical Damage Resist in Hell Difficulty increased from 0% to 25%

Raven

  • Attack Rating bonus per level increased from 15% to 30% (now also displays in the tooltip)
  • Modified the AI so that the Ravens attack more often
  • Damage level scaling significantly increased
  • Summon Spirit Wolf synergy added: +12% Damage per level
  • Summon Dire Wolf synergy added: +12% Damage per level
  • Summon Grizzly synergy added: +12% Damage per level

Summon Spirit Wolf

  • Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
  • Attacks now deal cold damage and chill for a duration (Provides utility with chilling and acts as an alternative damage type compared to Dire Wolves)
  • Damage level scaling increased by 10%
  • Base Life increased by about 80%
  • Life now increases by 10% per level
  • Updated the tooltip to display each synergy bonus value

Summon Dire Wolf

  • Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
  • Damage level scaling increased by 30%
  • Base Life increased by about 90%
  • Life synergy reduced from 25% to 15% (This is because the base life was increased, and Spirit Wolf and Grizzly now gain Life per level)
  • Updated the tooltip to display each synergy bonus value

Summon Grizzly

  • Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
  • Base Life increased by ~15%
  • Life now increases by 10% per level
  • Updated the tooltip to display each synergy bonus value

Poison Creeper

  • Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
  • Poison damage level scaling significantly increased
  • Life scaling increased by 100%
  • Rabies synergy added: +10% Poison Damage per level

Carrion Vine

  • Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
  • Life recovery has been reworked to be +1% Healing per level, instead of using a diminishing calculation ranging from 3%-12%

Solar Creeper

  • Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
  • Mana recovery has been reworked to be +3% Mana baseline with +1% Mana per level, instead of using a diminishing calculation ranging from 1%-8%

Nekromanta

Summoning Skills

Raise Skeletal Mage

  • Percentage HP per level increased from 7% to 10%
  • Poison total damage scaling increased by about 750%. Poison duration no longer scales and now lasts 4 seconds
  • Cold damage scaling increased by about 50%
  • Lightning damage scaling increased by about 5%
  • The tooltip will now properly display the Life scaling per level

Blood Golem

  • Attack damage increased by about 20%
  • 20% reduction in mana cost applied per level
  • Now gains Max Life per level
  • Damage scaling per level has been increased

Iron Golem

  • Thorns no longer return a percentage of damage when hit. Now thorns will deal a flat amount of damage when the aura-effected targets are attacked

Fire Golem

  • 20% reduction in mana cost applied per level
  • Holy Fire damage increased by an average of 50%
  • Fire attack damage increased by an average of 30%
  • Fixed a bug which caused the Fire Golem’s Holy Fire damage max value to display as half of its true value

Poison And Bone Skills

Bone Armor

  • Damage Absorbed per level increased from 10 to 15

Bone Spear

  • Teeth synergy increased from 7% to 8%
  • Bone Wall synergy increased from 7% to 8%
  • Bone Spear synergy increased from 7% to 8%
  • Bone Prison synergy increased from 7% to 8%

Bone Spirit

  • Teeth synergy increased from 6% to 8%
  • Bone Wall synergy increased from 6% to 8%
  • Bone Spear synergy increased from 6% to 8%
  • Bone Prison synergy increased from 6% to 8%

Curses

Weaken

  • Damage reduction now scales based on level, from just 33%, to now 33% and +1% per level

Decrepify

  • Tooltip updated to now show the status changes

Paladyn

Defensive Auras

Resist Fire

  • Tooltip now displays max resist bonus

Resist Cold

  • Tooltip now displays max resist bonus

Resist Lightning

  • Tooltip now displays max resist bonus

Offensive Auras

Blessed Aim

  • Tooltip now displays passive Attack Rating bonus

Holy Fire

  • Damage scales based on distance to the caster. Aura will deal double damage at melee range and linearly scale to normal damage at maximum range
  • Tooltip: The maximum Area Damage values now incorporate the maximum proximity damage bonus
  • Resist Fire Synergy increased from 18 to 21%
  • Damage level scaling increased to 70%
  • Salvation synergy increased from 6% to 10%

Holy Freeze

  • Damage scales based on distance to the caster. Aura will deal double damage at melee range and linearly scale to normal damage at maximum range
  • Tooltip: The maximum Area Damage values now incorporate the maximum proximity damage bonus

Holy Shock

  • Damage scales based on distance to the caster. Aura will deal double damage at melee range and linearly scale to normal damage at maximum range
  • Tooltip: The maximum Area Damage values now incorporate the maximum proximity damage bonus

Sanctuary

  • Damage scales based on distance to the caster. Aura will deal double damage at melee range and linearly scale to normal damage at maximum range
  • Tooltip: The maximum Area Damage values now incorporate the maximum proximity damage bonus

Thorns

  • Now deals a flat amount of damage when attacked in addition to returning a percentage of damage taken to the enemy when hit

Combat Skills

Sacrifice

  • Damage to self now reduces per level, from 8% to 8%-1%

Conversion

  • Maximum conversion chance increased from 50% to 90%

Smite

  • Tooltip now shows that the skill always hits

Holy Bolt

  • Now damages Demons in addition to Undead
  • Removed synergy Blessed Hammer
  • Damage increased by 50%
  • Now pierces targets (Friendly and Hostile)
  • Prayer synergy increased from 15% to 20%

Fist of the Heavens

  • Now damages Demons in addition to Undead
  • Casting Delay reduced from 1 second to 0.4 seconds
  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay
  • Holy Bolts now pierce targets
  • No longer forces you to attack when out of mana
  • Improved targeting functionality for auto acquiring enemies

Czarodziejka

Cold Skills

Frost Nova

  • Damage level scaling increased by about 25%

Blizzard

  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Frozen Orb

  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Frozen Armor

  • Base duration increased from 120 seconds to 144 seconds

Shiver Armor

  • Damage level scaling increased by about 25%
  • Base duration increased from 120 seconds to 144 seconds

Chilling Armor

  • Damage level scaling increased by about 200%
  • Duration bonus per level increased from 6 seconds to 12 seconds
  • Chill length bonus per level for level 16+ increased from 1 second to 2 seconds (matching Shiver Armor)
  • Defense baseline increased from 45% to 60%
  • Defense bonus per level increased from 5% to 7%
  • Frozen Armor damage synergy increased from 7% to 9%
  • Chilling Armor damage synergy increased from 7% to 9%

Lightning Skills

Nova

  • Static Field synergy added: +5% Lightning Damage per level
  • Nova mana cost reduced. The initial mana cost is now 13 from 15

Thunder Storm

  • Static Field synergy added: +7% Lightning Damage per level
  • Duration baseline increased from 32 seconds to 144 seconds
  • Duration bonus per level increased from 8 seconds to 24 seconds
  • Tooltip updated to now display Radius

Energy Shield

  • Tooltip updated to display more information about the Mana consumed and the Telekinesis synergy

Fire Skills

Inferno

  • Base damage and level scaling increased by about 75% (also to compensate for the incorrect damage calculation in the past)
  • Warmth synergy increased from 13% to 16%
  • Controls are updated so that the skill now casts in free form and no longer locks onto one target at a time
  • Mana Cost baseline reduced from 7 Mana per second to 4 Mana per second
  • Range baseline increased by 75%

Blaze

  • Damage scaling increased by about 60%
  • Warmth synergy increased from 4% to 6%
  • Removed synergy from Fire Wall
  • Now also increases Run/Walk Speed by 2% per level
  • Tooltip now also displays Blaze duration

Fire Wall

  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Meteor

  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Hydra

  • You can now spawn multiple hydras on controller when holding the button down
  • Casting delay removed
  • Limited max number of Hydra groups to 6

Uber Diablo

The way that players summon Uber Diablo in Diablo II: Resurrected today will remain the same as it was first introduced in v1.10, by selling Stone of Jordan rings. However, we have updated how and where that progress is calculated to improve the experience for the entire community.

Uber Diablo progress for each game type will now be kept by the regional database. When the threshold is met by selling enough Stone of Jordan rings, Uber Diablo will spawn for everyone in the same region, not only those on the same server instance.

Progress towards Uber Diablo is now tracked per game type. Gathering a total of 8 progressions being tracked. Those being Classic, Classic Hardcore (HC), Classic Ladder, Classic HC Ladder, Expansion, Expansion HC, Expansion Ladder, Expansion HC Ladder. Given this change, we have added new messaging for players to help them anticipate when Uber Diablo may spawn. This messaging will be sent out to all players in the region at certain tiers of progress and can be manually checked by using a /uberdiablo chat command. We hope these changes allow more players to get to experience the true terror that is Uber Diablo.

Najemnicy

Hiring a Mercenary in Expansion mode will now always offer mercenaries that match your character’s Level, instead of having a randomized Level difference from your character’s Level.

Act 1 – Rogue Archer

  • Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
  • Can now use Amazon Bows
  • Can now gain + Amazon skill bonuses from gear

Cold Arrow

  • Added Freezing Arrow

Fire Arrow

  • Added Explosion Arrow

Act 2 – Desert Mercenary

  • Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
  • Nightmare and Hell difficulty now have all 6 different aura types available from the Hire menu, instead of separating them out by 3 per difficulty. Normal is unchanged

Thorns (Combat – Nightmare)

  • Thorns aura level scaling increased and will now continue scaling up beyond the highest-level threshold up to max level

Act 3 – Iron Wolf

  • Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
  • Life baseline and scaling increased by about 25% (Now has Life similar to the Rogue Archer)
  • Defense baseline and scaling increased by about 40% (Now has defense closer to the Rogue Archer)
  • Resistances baseline and scaling increased by about 20% (Now has the highest resistances baseline compared to other mercenaries)

Cold

  • Now casts Glacial Spike more often
  • Glacial Spike level scaling increased
  • Swapped Frozen Armor for Chilling Armor

Fire

  • Removed Inferno
  • Added Fire Bolt
  • Increased chance of the Iron Wolf casting Fire Ball
  • Added Enchant – Now the Iron Wolf will cast Enchant on himself, the player, and nearby allies

Lightning

  • Added Static Field
  • Charged Bolt level scaling increased
  • Increased chance of the Iron Wolf casting Lightning

Act 5 – Barbarian Warrior

  • Can now gain + Barbarian skill bonuses from gear
  • Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
  • Life baseline scaling increased (Now has the most life compared to other mercenaries)
  • Defense baseline and scaling increased and the scaling at higher levels was reduced (Now has the highest defense baseline compared to other mercenaries)

Dual Wielding

  • A new ferocious Barbarian is available for hire from Qual-Kehk. These warriors cannot use two-handed swords, but are well trained in the art of dual wielding. Utilizing the Frenzy, Taunt, and Iron Skin abilities, they lure enemies in and unleash a fierce barrage of attacks

Two-handed

  • Bash level scaling increased and will no longer be capped at level 80
  • Stun level scaling increased and will no longer be capped at level 80
  • Added Battle Cry

Słowa Runiczne

Słowo RunicznePrzedmiotLiczba RunStatystyki
Plague (Plaga)
ChamShaelUm
Miecz325% Szans na rzucenie 15-poziomowej Novy Trucizny przy trafieniu
20% Szans na rzucenie 12-poziomowego zaklęcia Zmniejszenie Odporności podczas otrzymania ciosu
Poziom 14 Aury Oczyszczenie podczas noszenia
+1-2 do Wszystkich Umiejętności
+20% Zwiększona Szybkość Ataku
+220-320% Zwiększone Obrażenia
-23% do Odporności na Trucizny przeciwnika
+0,3% (0-29,7) szansy na Zabójcze Uderzenie (Zależy od poziomu postaci)
+25% Szans na Otwarcie Rany
Zamraża Cel +3
Pattern (Wzorzec)
TalOrtThul
Szpon3+30% Szybsze Blokowanie
+40-80% Zwiększone Obrażenia
10% do Skuteczności Ataku
Dodaje 17-62 Obrażeń od Ognia
Dodaje 1-50 Obrażeń od Błyskawic
Dodaje 3-14 Obrażeń od Zimna
+75% do Obrażeń od Trucizn przez 5 sekund
+6 do Siły
+6 do Zręczności
Wszystkie Odporności +15
Unbending Will
(Nieugięta Wola)
FalIoIthEldElHel
Miecz618% Szans na rzucenie 18-poziomowej Drwiny podczas ataku
+3 do Zdolności Walki (Tylko dla Barbarzyńcy)
+20-30% Zwiększona Szybkość Ataku
+300-350% Zwiększone Obrażenia
+9 do Maksymalnych Obrażeń
+50 do Skuteczności Ataku
+75% Obrażeń przeciwko Nieumarłym
+50 do Skuteczności Ataku przeciwko Nieumarłym
+8-10% Kradzieży Życia przy Trafieniu
Uniemożliwia Leczenie Potworów
+10 do Siły
+10 do Witalności
Obrażenia Zmniejszone o 8
+1 do Promienia Światła
Wymagania -20%
Wisdom (Mądrość)
PulIthEld
Hełm3+33% szans na Przeszywający Atak
+15-25% do Skuteczności Ataku
4-8% Kradzieży Many przy trafieniu
+30% Zwiększona Obrona
+10 do Energii
Zmniejsza utratę Wytrzymałości o 15%
Nie można zamrozić
+5 Many za zabójstwo
15% otrzymanych Obrażeń przechodzi na Manę
Mist (Mgła)
ChamShaelGulThulIth
Łuk Hydry5Poziom 8-12 aury Koncentracja gdy noszony
+3 do Wszystkich Umiejętności
+20% Zwiększona Szybkość Ataku
+100% Przebijający Atak
+325-375% Zwiększone Obrażenia
+9 do maksymalnych obrażeń
20% do Skuteczności Ataku
Dodaje 3-14 Obrażeń od Zimna
Zamraża Cel +3
+24 do Witalności
Wszystkie odporności +40
Flickering Flame
(Płomień)
NefPulVex
Diadem/Hełm3Poziom 4-8 aury Odporność na Ogień gdy noszony
Umiejętności Ognia +3
Odporność na Ogień przeciewników -10-15%
30% Zwiększona Obrona
+30 do Obrony przeciwko Pociskom
Mana +50-75
+5 do Maksimum Odporności na Ogień
Połowa trwania Zamrożenia
Czas trwania trucizn zmniejszony o 50%
Obsession (Obsesja)
ZodIstLemLumIoNef
Kostur6Przedmiot niezniszczalny
24% szansy na rzucenie 10-poziomowego zaklęcia Osłabienie przy otrzymaniu trafienia
+4 do wszystkich umiejętności
+65% do szybkości rzucania czarów
+60% do szybkości odzyskiwania równowagi
Odrzucenie
+10 do żywotności
+10 do energii
+15–25% do maksymalnej wartości punktów zdrowia (różnie)
+15–30% do regeneracji many (różnie)
+60–70 pkt. do wszystkich odporności (różnie)
75% dodatkowego złota od potworów
+30% do szansy na zdobycie magicznych przedmiotów

Nowe przepisy Kostki Horadrimów

1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Set WeaponExceptional Version of Set Weapon
1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Set WeaponElite Version of Set Weapon
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Set ArmorExceptional Version of Set Armor
1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Set ArmorElite Version of Set Armor

Zmiany w zestawach setowych

Arcanna’s Tricks

  • Increased +25 Mana to +50 Mana (2 Items)
  • Added Regenerate Mana 12% (3 Items)
  • Added +1 to All Skills (Full Set)

Arctic Gear

  • Changed 6-14 Cold Damage to +2-198 to Maximum Cold Damage (+2 Per Character Level) (Full Set)

Bul-Kathos’ Children

  • Increased +20 Fire Damage to +200 Fire Damage (Full Set)
  • Increased +25 Defense to +200 Defense (Full Set)
  • Added 10% Life Stolen Per Hit (Full Set)
  • Added +20% Deadly Strike (Full Set)

Cathan’s Traps

  • Added Regenerate Mana 16% (2 Items)

Civerb’s Vestments

  • Increased Fire Resist +15% to Fire Resist +25% (2 Items)
  • Added 25% Bonus to Attack Rating (Full Set)
  • Added +50 Defense (Full Set)

Cow King’s Leathers

  • Added +100 Defense (Full Set)
  • Added +100 to Life (Full Set)
  • Added +1 To All Skills (Full Set)

Infernal Tools

  • Added Maximum Mana 20% (Full Set)
  • Added Cannot Be Frozen (Full Set)

Iratha’s Finery

  • Added +24% Piercing Attack (3 Items)

Milabrega’s Regalia

  • Added Cannot Be Frozen (3 Items)
  • Added +2-198 To Lightning Damage (+2 Per Character Level) (2 Items)

Naj’s Ancient Vestige

  • Added 1-148% Better Chance of Getting Magic Items (+1.5 Per Character Level) (2 Items)
  • Increased Replenish Life +10 to Replenish Life +20 (Full Set)
  • Added +2 To Fire Skills (Full Set)
  • Added Increased Maximum Life 12% (Full Set)

Sazabi’s Grand Tribute

  • Added Poison Length Reduced by 75% (2 Items)
  • Added +1 To All Skills (Full Set)
  • Added Damage Reduced by 16% (Full Set)

Vidala’s Rig

  • Added 7% Mana Stolen Per Hit (2 Items)
  • Changed Adds 15-20 Cold Damage to +1-148 to Maximum Cold Damage (+1.5 Per Character Level) (Full Set)

Zmiany w poziomach trudności lokacji

AreaPrevious Hell LevelNew Hell Level
Act 1 – Underground Passage Level 28385
Act 2 – Stony Tomb Level 17885
Act 2 – Stony Tomb Level 27985
Act 3 – Arachnid Lair7985
Act 3 – Swampy Pit Level 18085
Act 3 – Swampy Pit Level 28185
Act 3 – Swampy Pit Level 38285
Act 3 – Disused Fane8485
Act 3 – Ruined Temple8485
Act 3 – Forgotten Reliquary8485
Act 3 – Sewer Levels 18485
Act 5 – Abaddon8185
Act 5 – Pit of Acheron8285
Act 5 – Infernal Pit8385
Act 5 – Drifter Cavern8485
Act 5 – Icy Cellar8385

Źródło: news.blizzard.com