Scatter Arrow Hanzo wrócił w nowym eksperymencie na Prima Aprilis w Overwatch
Deweloperzy wprowadzili do gry nowy eksperyment z okazji Prima Aprilis. Scatter Arrow Hanzo powrócił!
Dzisiejszego dnia w sieci można było przeczytać sporo żartów z okazji Prima Aprilis. W samym Overwatch deweloperzy wprowadzili ponownie zabawne oczy ale i również nową kartę eksperymentalną, w której zmiany są co najmniej…zaskakujące. Otóż Storm Arrow Hanzo zachowuje się teraz jak Scatter Arrow co oznacza, że każda strzała odbija się rykoszetem jak w animacji Smoki! Szalonych zmian jest jeszcze więcej więc aby nie przedłużać prezentujemy pełną listę zmian:
ANA
Nano Boost
- Boosting an ally will now also boost Ana
ASHE
Coach Gun
- Projectile damage increased from 6 to 9
- Can now deal critical damage
- Spread reduced by 50%
- No longer knocks back enemies
BAPTISTE
Biotic Launcher (Secondary Fire)
- Direct grenade hits heal for 33% more health
Immortality Field
- Now reduces damage by incoming by 50% instead of setting a minimum health value
- Cooldown reduced from 25 to 15 seconds
BASTION
General
- Character scale reduced by 15%
Configuration: Recon
- Weapon spread removed
BRIGITTE
Whipshot
- Hitting an enemy now resets the cooldown of Shield Bash
D.VA
Dev Comment: The enemy team will often disrespectfully ignore pilot D.Va. It will now be more difficult to survive a mech being dropped on top of you.
Call Mech
- Now deals 600 damage to enemies on impact
- Ultimate charge cost reduced by 30%
DOOMFIST
Rocket Punch
- Can now travel upward
ECHO
Duplicate
- Duration increased from 15 to 30 seconds
GENJI
Dev Comment: Unconfirmed rumor: Genji’s cybernetics are actually fueled by the blood of his fallen foes.
Deflect
- Cooldown is now reset after eliminating a target
HANZO
Storm Arrows
- Storm Arrows now ricochet off the environment
JUNKRAT
Steel Trap
- Can now have up to 3 traps active at the same time
- Cooldown reduced from 10 to 7 seconds
LÚCIO
Dev Comment: Tinnitus is not a joke. Don’t let it happen to you.
Amp It Up
- Now also increases the strength of Soundwave’s knockback
MCCREE
Dev Comment: Bullets work strangely in the future. As do tumbleweeds.
Peacekeeper (Primary Fire)
- Headshots now refund 1 ammo
Deadeye
- No longer limited to 1 tumbleweed
MEI
General
- Reassigned to the Tank role
- Character scale increased 15%
- Health increased from 250 to 400
MERCY
Guardian Angel
- Can now target enemies
MOIRA
Biotic Grasp (Secondary Fire)
- Range decreased from 20 to 15 meters
- Damage increased from 50 to 75 damage per second
Biotic Orb
- Cooldown reduced by 1 second for every 100 health restored to an ally with Biotic Grasp (Primary Fire)
ORISA
- Forward run speed increased by 40%
PHARAH
Concussive Blast
- Cooldown reduced from 9 to 6 seconds
Barrage
- Can now move while casting
REAPER
Shadow Step
- Cast time reduced from 1.5 to 1 seconds
Wraith Form
- Now grants flight for its duration
REINHARDT
Dev Comment: The user manual for Crusader armor states that precision German engineering does not require changing steering fluid as a part of regularly scheduled maintenance; please do so at your own discretion.
Charge
- Now has 200% more power steering
ROADHOG
Chain Hook
- Cooldown reduced by 50% after hitting an enemy
SIGMA
General
- No longer bound by gravity
Experimental Barrier
- Disabled
Kinetic Grasp
- Cooldown reduced from 12 to 8 seconds
SOLDIER: 76
Sprint
- Now generates 6 ammo-per-second while active
Tactical Visor
- Now aims for headshots
SOMBRA
Dev Comment: REDACTED
General
- Stealth changes
SYMMETRA
Photon Projector (Primary Fire)
- Beam range increased from 12 to 16 meters
TORBJÖRN
Forge Hammer
- Damage increased by 200% while Overload is active
- Killing blows increase the Overload duration by 2 seconds
TRACER
Recall
- Now restores all Blink charges
WIDOWMAKER
Widow’s Kiss (Primary Fire)
- Damage increased from 13 to 15
- Spread reduced 30%
Widow’s Kiss (Secondary Fire)
- Charged shots now pierce enemies
WINSTON
Barrier Projector
- Enemy damage now grants Winston ultimate charge
Primal Rage
- Melee damage increased from 40 to 90
- Melee knockback increased by 40%
WRECKING BALL
- All ability cooldowns reduced by 3 seconds
Roll
- Is now always active
- Damage increased from 50 to 60
ZARYA
- Particle Barrier and Projected Barrier are now on a shared cooldown with 2 charges
ZENYATTA
- Can now levitate for up to 3 seconds by holding Jump
Zmian jak widzicie jest cały ogrom. Które z nich spodobały Wam się najbardziej?