Sorceress to jedna z dwóch subklas klasy Mage w Lost Ark. Czarodziejka to tradycyjna klasa dystansowa posługująca się czarami dzierżąca magiczną laskę ((Bard, playlostark.com, Dostęp 13-02-2022)).
Czarodziejka jest tym, czego można się spodziewać po typowej klasie magów, dzierżącej wiele zaklęć żywiołów, które zadają wysokie obrażenia wrogom. Zaklęcia są podzielone na trzy główne elementy: Ogień, Zimno, Błyskawice oraz garść zwykłych umiejętności niezwiązanych z żywiołami. Czarodziejki mogą zadawać duże obrażenia z dystansu, kosztem radzenia sobie z czasem rzucania najlepszych umiejętności i ogólnym brakiem obrony.
Plusy
Niezbyt droga
Przyjazna dla początkujących
Zawsze przydatna w drużynie
Najlepsze buffy w PvP
Słabości
mało umiejętności mobilnych
Wolne levelowanie
Zależna od drużyny
Niskie staty początkowe
Umiejętności
Poniżej znajdziecie wszystkie umiejętności Czarodziejki, które dostępne są w grze wraz z wymaganym poziomem do odblokowania, czasem odnowienia oraz opisem.
Standardowe skille
Ikona
Umiejętność
Poziom
Cooldown
Opis
Sound Shock
10
6 seconds
Pull the string of the harp to fire an orb of light that explodes on impact, inflicting X Damage to the target and nearby foes.
Dissonance
10
8 seconds
Cause a clash of musical notes at the target location, inflicting X Damage every 0.5s for 5s and reducing Move Speed by 60% for 1s.
Sound Wave
10
8 seconds
Summon a beautiful melody to inflict X Damage and push foes away.
Stigma
10
16 seconds
Cast a Stigma at the target location. The Stigma lasts for 4s, attacking foes for X Damage every 0.7s. Max of 5 times. Stigma’s Damage +12.5%, the faster it pulses.
Conviction Core
10
20 seconds
Summon 3 Cores to protect yourself for 10s. The Cores explode when there is a foe within 4 meters, inflicting X Damage.
Rhapsody of Light
10
24 seconds
Summon beautiful sound waves at the target location, inflicting X [Holy] Damage every 1.5s 3 times. Channeling will be canceled if you move.
Wind of Music
12
18 seconds
Call forth a fierce wind that inflicts X Damage, Pushing foes. It will then spread wide to inflict X Damage on foes in an additional 1 meter radius.
Sonic Vibration
14
24 seconds
Lift foes at the target location, inflicting X Damage, and then slam them back onto the ground, inflicting X Damage. This skill’s melody lingers for 3s, inflicting X Damage 4 times.
Rhythmic Buckshot
16
16 seconds
Pull the string of the harp to blow up the musical note, inflicting X Damage and knocking foes away.
Soundholic
18
24 seconds
Shoot a blinding ray of light for 3s, attacking foes 10 times to inflict X Damage every 0.3s. You can change the direction of the light ray, but the channeling will be canceled if you move.
Prelude of Storm
20
16 seconds
Play a powerful tune to call forth a storm that inflicts X Damage and stuns foes for 3s.
Heavenly Tune
24
30 seconds
Inflict X Damage on nearby foes. Atk. Speed for all party members within a 24 meter radius +3.5% and MP Recovery Speed +12% for 8s.
Note Bundle
28
12 seconds
Cast a group of musical notes that travels at a low speed while continuously inflicting X Damage and Move Speed -40% for 4s. The musical notes can hit the same foe up to 84 times.
Prelude of Death
32
24 seconds
Play the Prelude of Death to attack nearby foes, inflicting X Damage 2 times, inflicting Death’s End on them, a debuff that expires after 3s, causing X additional Damage. For each stack of Death’s End, Move Speed -20% up to 40% and Damage upon expiration +50%.
Harp of Rhythm
36
24 seconds
Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts X Damage to foes within a 14 meter radius.
March
40
20 seconds
Play the harp, summoning musical notes every 1s. They follow the closest foe, inflicting X Damage. Move Speed -50% for 2s.
Guardian Tune
50
30 seconds
Play the harp. Damage to all party members within a 24 meter radius -20% for 8s.
Awakening skills
Combat Level
Icon
Skill Name
Cooldown (minutes)
Type
Description
50
Oratorio
5
Normal
Play the giant harp and sing with angels, inflicting up to X [Holy] Damage. Explosion causes X [Holy] Damage and foe Crit Resistance -12.0% against attacks from all party members for 6s.
50
Symphonia
5
Normal
Rise into the air and play in an ensemble with angels, granting a shield for every ally within 12 meters, which absorbs Damage equal to 100% of your Max HP for 10s. Inflict X Damage to foes. Foe Atk. Power -30%, foe Atk. Speed -20%, and foe Move Speed -40% for 10s. Gain 1 Bubble.